From GridPlay
Revision as of 04:11, 22 July 2022 by Ven (talk | contribs) (→‎Info)


We are currently setting up VenLife for release

Our system will have farming and cooking as well as a toilet for hygene, etc.

Exclusive items (yes they are wiki pages with more info)


Furniture / Food DevKit

Our dev kit somes with one script that can be used in items like a couch

Does require a notecard in the same prim as the core DevKit script and named vl config

All included in the package.

Only item in the package that is not full perm is the core DevKit script itself. It is set to no mod for security reasons.

  • 99 - You send a message on this channel
  • 98 - Dev Kit script sends a message on this channel

Example of how to process incoming

// Message Link channels. Please see our wiki on how this works
integer LinkIn = 98; // You send a message to this script
integer LinkOut = 99; // This sends a message out to other scripts you make
// numbers are so this script doesnt get confused with its own messages
default {
	touch_end(integer num_detected) {
		llMessageLinked(LINK_SET, LinkOut, "menu", llDetectedKey(0));
		//llMessageLinked(LINK_SET, LinkOut, "use", llDetectedKey(0));
	link_message(integer sender_num, integer num, string str, key id) {
		if (num == LinkIn) {
			if (llJsonValueType(str, ["uri"]) != JSON_INVALID) {
                string uri = llJsonGetValue(str, ["uri"]);
                if (uri == "confirm" || uri == "used") {
                	llSay(0, "Usage Confirmed");
                if (uri == "#Stats#") {

URI are confirm and #Stats#

Stats uri will return the stats from the HUD of the person with id in JSON format

To Send a message to the script is easy

string json = llList2Json(JSON_OBJECT, ["uri","menu"]);
key id = llDetectedKey(0);
llMessageLinked(LINK_SET, 99, json, id);

Options are menu and getstats

menu will open a dialog menu to id with a option to use the item

Crafting / Cooking Dev Kit

Yes we are planning to release another dev kit soon for crafting and cooking.

Why? Because we believe in creativity and like to see other content creators have fun using our product in their products.


HUD 1.0.1 - July 19 2022

  • Moved health text on the HUD to the top
  • Moved health on the meter to the top
  • Added Ven Dollars to the HUD and system (V$)
  • Server side work to support V$
  • Changed the URL for tickets
  • Renamed JIRA to Bugs in the support menu and changed the URL to the main support portal
  • Added new domain,

SL Marketplace release - July 18 2022

  • No changes to record, just putting it here for historical records

HUD 1.0.0b - July 15 2022

  • Changed the perm on the HUD to copy, no mod, no trans due to abuse found

Dev Kit - July 14 2022

  • Inital release of the dev kit, enjoy

Water Well - July 13 2022

  • Water Well released. Get 25 water every 24 hours

1.0.0a - July 13 2022

  • HUD - removed Bladder as a stat since Hygene is the same thing

1.0.0 - July 13 2022 This is a caspervend only release

  • Inital alpha release for testing
  • New logo by Molly
  • Updated signs to the new logo